Difference between revisions of "Textures"
From SBOL Project
(Created page with "=Format= The textures used in SBOL use a .MIA extension. I'm unable to find any details on this format or if it is used in any other games. The format is unprotected and store...")
Revision as of 22:54, 7 August 2018
The textures used in SBOL use a .MIA extension. I'm unable to find any details on this format or if it is used in any other games. The format is unprotected and stored using a basic run length compression for the pixel data.
0x0000: Short - Texture Count 0x0002: Short - ???? always appears to be 1 0x0004: Pointer Table for Textures. One for every texture Texture Structure: 0x0000: Int - ???? maybe id or MIPMAP detail 0x0004: String (32bytes) Texture name 0x0028: Int - Format 0x002C: Short - Texture Width 0x002E: Short - Texture Height Pixel Entries: Structure is 5 Bytes for each entry (number of entries calculated from Pointer table values / 5 Pixel Structure: 0x00: Number of Pixels + 1 0x01: Blue 0x02: Green 0x03: Red 0x04: Alpha